DotNET Reverse Engineering Tutorial Episode 1.rar
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In the context of software, reverse engineering is the practice of analyzing a system to extract design and implementation information. This is often used to better understand how software functions. One method of reverse engineering is decompiling, which performs the opposite operations of a compiler to convert executable programs back into human-readable code.
You can download the sample game using the Download Materials button at the top or bottom of this tutorial if you want to play around with it some more.If you want to try out some other tools to reverse engineer Unity games, here are my recommendations:
In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming abandonware. Such source code is often released under varying (free and non-free, commercial and non-commercial) software licenses to the games' communities or the public; artwork and data are often released under a different license than the source code, as the copyright situation is different or more complicated. The source code may be pushed by the developers to public repositories (e.g. SourceForge or GitHub), or given to selected game community members, or sold with the game, or become available by other means. The game may be written in an interpreted language such as BASIC or Python, and distributed as raw source code without being compiled; early software was often distributed in text form, as in the book BASIC Computer Games. In some cases when a game's source code is not available by other means, the game's community \"reconstructs\" source code from compiled binary files through time-demanding reverse engineering techniques.
When much time and manual work is invested, it is still possible to recover or restore a source code variant which replicates the program's functions accurately from the binary program. Techniques used to accomplish this are decompiling, disassembling, and reverse engineering the binary executable. This approach typically does not result in the exact original source code but rather a divergent version, as a binary program does not contain all of the information originally carried in the source code. For example, comments and function names cannot be restored if the program was compiled without additional debug information.
Antonio Cocomazzi is a cyber security analyst and threat hunter specialized in malware analysis field. He graduated in computer science at University of Bari and he conducted a research focused on Ransomware giving a full characterization of the recent families and defining a new methodology for dissecting this kind of malware. Currently he is working for a well-known advisory company and his main role is to identify threats, reverse engineering malware samples and extract effective IOCs in order to prevent the threats to spread.His main interests are in malware obfuscation techniques and ids evasion. He is interested also in offensive security and he often plays in CTF labs online. 59ce067264